One behaviour at a time
Motion primitives you can actually inspect.
The playground combines everything into named states. These demos isolate individual capabilities so timing, layout, depth and placement can be evaluated without the rest of the authoring UI getting in the way.
Placement & geometry
Where things are
Position, anchors, layout systems, responsive geometry and how one persistent object moves between them.
Absolute → Flow
A large absolute background object becomes a real inline child while surrounding content moves apart.
PlacementAbsolute → Absolute
Change anchor, position, size and rotation without leaving stage space.
AnchorsAlignment
Top, right, bottom and left edge-aligned destinations resolved against the container.
GeometrySize
Real width and height interpolation rather than visual scale alone.
GeometryRotation
Rotate Z as state-owned destination geometry.
ResponsiveResponsive placement
Percent-based destination geometry recalculated from the real container.
CombinedGeometry overview
Position, size, scale and rotation working together in one example.
Motion & timing
How things get there
Duration, easing and composable arrival effects separated from destination geometry.
Animation curves
Same duration and distance, four different acceleration profiles.
TimingSpeed
Same path and curve across 250ms, 500ms, 1000ms and 2000ms.
CompositionComposed animations
Slide, Fade, Reveal, Focus and Collapse as independent effects.
EffectsReveal vs Collapse
Clipping and directional compression shown side by side.
Layout & coordination
What happens around the object
Neighbouring layout, spacing and relationships between several moving elements.
Depth & accessibility
What should feel near, far or calm
Visual softness, stacking and alternative outcomes for people who prefer less motion.
3D experiments
How far can the spatial model go?
These are intentionally more playful: useful stress tests for transform composition, perspective and eventual layer/group abstractions.
3D transforms
Rotate X/Y/Z, Translate Z and Perspective on a single plane.
3DCube spin
A six-face preserve-3d object group spinning across multiple axes.
3DParallax
Several planes reacting at different rates to pointer motion and authored sweeps.
3DCover Flow
The classic old-school iTunes perspective carousel.
3D focusDepth of field
A tilted text plane with a movable focal band: near and far soften while a selected depth remains sharp.